Blog

  • Update: 2024-12-13
    Making good progress both within the game and on the business side of things. Aside from game dev, I’ve been listening to Poppy’s new album, “Negative Spaces“, on repeat for about a week now. That’s been hindering my focus at first, but now that I’ve fully downloaded the album into my brain it can turn… Read more: Update: 2024-12-13
  • Update: 2024-11-22
    I’m still refamiliarizing myself with my Unity project and codebase, and I’m just about ready to start working on actual content again. Of course, I’ve started trying to increase scope again – thinking about how I can add a meta-loop outside of the moment to moment of the game. But the most important part is… Read more: Update: 2024-11-22
  • Getting back in to it
    In my last post, It’s been a while, I talked about how it’s been ~6 months or so since I worked on my unannounced game project. I’ve finally started working on it again, and I’m doing my best to overcome resistance. There are a couple things that are giving me pause with jumping back in:… Read more: Getting back in to it
  • It’s been a while
    2024 has been a weird year for me in regard to my game development goals. I started off the year strong, putting a ton of time into development of my current unannounced game. I formed a LLC, commissioned some artwork, and worked with lawyers towards trademarks and a privacy policy for my company. But for… Read more: It’s been a while

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